I strive to design dynamic learning experiences that are locally grounded and evidence based. Check out some examples of my work below.

E-Module: HOw to Conduct Remote Data Collection

As a project assistant with NYU Global TIES for Children, I developed an e-learning module targeted at researchers and practitioners trying to conduct remote data collection in low-resource settings. The module draws from lessons learned through project experience and aims to engage learners actively through segmented content, scenario-based learning, and varied knowledge checks. Here is what the process looked like:

Youth in Development Curriculum Design

As co-lead of the Youth in Development project's Curriculum Committee in Peace Corps/Guatemala, I developed curriculum resources to be implemented by the 50+ volunteers serving, along with localized materials produced in partnership with the municipality of my community.



I worked with the Curriculum Committee to co-develop manuals on life skills and mental health. The manuals are grounded in Kolb's experiential learning cycle and written for Peace Corps volunteers working with youth in Guatemala.

Right before finishing my time as a volunteer in Aguacatán, Guatemala, I co-created a set of games for learning for youth workshops with the municipality. Games were based on key challenges faced by youth in the community including drug and alcohol addiction, sexually transmitted diseases, and adolescent pregnancies. They were designed to be played as dominos, roulette, and memory. Upon my departure, I delivered a package of printed games along with a facilitator guidance document written in Spanish, as well as a set of dolls dressed in traje típico (traditional clothing), that could be used by the Office of Child Protection for workshops with social workers and children.

Adverse Childhood Effects (ACEs) Lesson Plan

Alongside my NYU graduate student peers, I co-developed this multimedia-based lesson plan proposal on Adverse Childhood Experiences (ACEs) for youth. The proposed lesson plan leverages cognitive principles for learning such as schema building theory and cognitive theory for multimedia learning.